Barthansis

Six lands. One flame. Every road home runs through a pyre.
In development

The World

Barthansis is a third-person RPG being built by one developer, one system at a time. Six open zones ring a burning heart: light a land's pyre once, and its flame will carry you back forever. Between the pyres lie mob camps that grow crueler with every ring you push outward — and towns whose keepers will sell you the steel to survive it.

DustwindThe desert crossroads where every adventurer takes their first steps — and buys their first longbow.
Verdant ValeOpen plains and gentle hills, where wildbeasts graze until provoked.
ThornwoodA forest of winding trails, bat colonies, and things that watch from the canopy.
StonereachMountain passes held by ogre clans, rank upon rank, chieftain at the summit.
MirebrookRain-soaked mud and standing pools, patrolled by dusk wardens that never sleep.
FrostmawThe far snows, where only the well-geared and well-leveled dare the cold.

How It Plays

From the World

The fast-travel pyre in Dustwind's plaza
The pyre at the heart of Dustwind — light it once, return forever.
Desert rooftops and dunes beyond
Rooftops give way to open dunes — and the camps beyond.

Coming to the Bestiary

The bestiary keeps growing. Two of the next horrors are already on the drawing board: a stone golem that shrugs off steel, and a spider queen whose brood does the hunting for her. Both are bound for the deeper rings, where the pyres burn few and far between.

Golem concept
The Golem
Spider Queen concept
The Spider Queen